When are we getting the next various ways to make money expansion – page 2

The biggest issue that is currently delaying the tier 3 various ways to make money raids for the current expansion, is that the 32 bit client does not support integers various ways to make money over 2.1 billion. Which means that our boi at the end of TDNM various ways to make money has the maximum health possible in the game currently. If we use this expansion as a basis for the various ways to make money next, multiply the DPS by a number and health has to various ways to make money go up accordingly. They can’t do this unless they entirely rework their game architecture various ways to make money and drop 32 bit support completely. Personally, I don’t think it will alienate a huge amount of players, but the actual reason for hesitation is the work and various ways to make money money required to make that investment. The game engine is older than dirt and already so various ways to make money tweaked and mcgyvered into oblivion that they might as well various ways to make money just make their own.

That is, unless they implement a separate system to handle this scaling. I’ll use wow as an example, where they scale the content so that high end raiders various ways to make money are doing only tens of thousands of dps, and bosses have only a couple hundred million health. Currently bosses in rift have billions of health to compensate various ways to make money for the fact that players are doing over a million various ways to make money dps, and probably more if we saw full tier 3 gear various ways to make money and the fragment system was fully fleshed out. This system would also require significant resource time and money.

So which method would you choose for a game with various ways to make money a dwindling player base? I have confidence the game could be popular again, its a golden goose, especially among trion’s other properties. But it requires a leap of faith and probably bleeding various ways to make money money for an investment that is uncertain. And that is not what businesses are into, they are worried about making money.

I came up with a rough sketch for an expansion various ways to make money that could potentially bring it back / save money on development and ill take another opportunity to various ways to make money stand on my soap box and preach it to anyone various ways to make money who is interested. We are already soaring on a comet that is crossing various ways to make money the universe. We are fighting crucia again. She needs to die off at some point. She is the only villain IMO that has an impact various ways to make money and has followed us since the beginnings. The meteor passes back near the planet and crucia flees various ways to make money back to mathosia. This is her last ditch attempt. She destroys sanctum and meridian and forms a giant crater various ways to make money in the middle of the ocean. This would add incentive for players to fight back against various ways to make money what she’s done. Players care about sanctum and meridian since most of us various ways to make money have had wonderful memories there. This would also save on development resources and bring high various ways to make money end players back to the beginning zones creating that "awe factor" of seeing a high level player that gives incentive to various ways to make money low levels to climb the ranks. She uses horrible mutation and amalgamation monstrosities to form her various ways to make money new army because she is running out of resources and various ways to make money makes a bum rush to make any friends. Maybe she resurrects alsbeth into some god forsaken creature that various ways to make money yearns for death. Anyway, we follow her until she is cornered and in a various ways to make money climactic fight, we end it once and for all. And rift goes with a bang or rekindles from the various ways to make money ashes. Either way its a good impactful place in story for various ways to make money this to happen.

With this idea, I’d recommend we don’t add any new abilities or levels or anything. Focus on building a system that fixes the current problems various ways to make money and see about fleshing out and making older content more various ways to make money fun / rewarding to play. The idea is to tradeoff devtime for new abilities and various ways to make money all that riff raff for class balance and adding more various ways to make money fun to the game instead of bloat.

RELATED POSTS